Druid

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Hit Die: d8
Primary Ability: Wisdom
Saving Throw Proficiencies: Intelligence & Wisdom
Skill Proficiencies: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Armor and Weapon Proficiencies: Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tool Proficiencies: Herbalism kit

A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adopting animal forms. Druids start with the following equipment, in addition to the equipment granted by their background:

  • ( a ) a wooden shield or ( b ) any simple weapon
  • ( a ) a scimitar or ( b ) any simple weapon
  • Leather armor, an explorer’s pack, and a druidic focus

Druid

Dungeons & Dragons Goatlore