Adventure Name: Lost Mine of Phandelver
Session #: 3
DM Name and DCI#: Andrew Osborne (#9113099355)
Play time: 6 hrs
Game location: Home
Starting XP: 350
Starting Gold: 31 gp, 4 sp (not counting the gp you start with)
Starting Downtime: 10 days
Starting Renown: 1
Starting # of Magic Items: 0
XP Earned: 90 (140 if you participated in the battle in the crypts)
Gold +/-: 74.2 gp
Downtime +/-: 0
Renown Earned: 0
Magic Items +/-: 0 (1 if Varis)
Notes: Returned goods to Linene Graywind at the Lionshield Coster (50 gp split among 5). Defeated the nothic and discovered its treasure chest (450 XP, 160 sp, 120 gp, 5 malachite gems worth 15 gp each, two potions of healing, scroll of augury, split among 5). +1 Longsword (“Talon”) given to PC Varis Astorio. Discovered thirty beaver pelts (60 gp/5). [DM’s note: If you participated in the battle with the skeletons, add the following note: Killed the skeletons in Tresendar Crypt (150 XP/3).]
At the town hall, once Lord Sildar had been established in one of the two jail cells in the townmaster’s cellar, the two dragonborn and the fighter known as Varis were able to speak freely of their plans to clear Sildar‘s name. Meeting up with Daran, Barrett, Daved, and a raised but poorly recuperating Canem, the party learned of the town’s deep intrigue regarding the rediscovery of Wave Echo Cave and the recent scuffle between the Redbrands and Thel Dendrar over the topic. The party learned from Sir Daran Edermath that word had gotten out in a convoluted series of attempts at speaking in complete confidence between groups of townspeople. The Redbrands spent last month investigating the origin of the rumor, and was able to trace it as far as Sir Daran; the gang then leered at Daran and Canem outside the orchard, and made emblazoned threats against them, in an attempt to extort information regarding whose who knew the location of the mine. When Canem told Thel about the conflict (which Daran had sought to keep hush about), it became clear to Thel that the teenagers in the gang needed to be confronted. A few days after this event fomented, Thel was reported missing, and many pointed to the Redbrands as possibly implicit in his kidnapping.
Uncannily echoing the Redbrands footsteps, the party decided to interrogate several commoners, including the halfling boy named Carp who told Toblen about the rediscovery of the mine. It was easy for the impressionable halfling to become friends with the party after Daved asked the arms dealer, Linene from the Lionshield Coster, for a few wooden swords, with which to show Carp how to “stand up for himself” when confronted by bullies like the Redbrands. David wooed Linene, who gave them the practice weapons for free, and they were able to persuade Carp to come with them into the woods outside of Tresendar Manor for some martial training. Carp gave Daved a few good thwacks before showing them the secret entrance to the Redbrands’ Hideout. The party decided not to enter the hideout with Carp around, and brought him back to his parents. The party also consulted their quest-giver, and procurer of the diamond which resurrected Canem, Halia Thornton of the Phandalin Miner’s Exchange, from whom they learned details regarding the leader of the Redbrands, a mysterious figure known only by the name of Glasstaff. After a long rest, the party headed to the secret entrance in the forest which led underneath Tresendar Manor.
The party noticed footprints leading both into and out of the cave. They approached with the two gold dragonborn leading the way. Inside, they were spied on by a nothic, who used its weird insight to inform Raiann that she was a red dragonborn. The party interrogated the creature, who spoke in garbled murmuring riddles, demanding “human food.” It said things like “nothing, nothing, nothing will save you.” It told them to bring the children in the next room to it, which is when Canem realized that it was probably speaking about the Dendrars. She asked the nothic if it had seen any wizard (referring to Glasstaff), and it said that the Redbrands fed it a human, but that it “didn’t taste like a wizard.” Canem and the party promptly killed the nothic, then began digging in the caverns below Tresendar looking for treasure. They found a magic item (see the ‘Items’ section on this page), a chest full of gold, and a portal, which was already triggered to activate once touched. Canem and Varis, the two who were leading the investigation, got teleported immediately to Hillsfar — specifically, to Doctor Jubal’s Carnival of Curiosities in Hillpicket, just outside of Hillsfar.
Daved, Raiann, and Krivix, being cautious, not knowing what the portal might do, decided to quietly wait 15 to 20 minutes to see if anyone would return from the other side. When neither Canem nor Varis returned, they decided that they would do best to ensure the safety of the Dendrar family first, so they pushed on into the dungeon. They discovered thirty beaver pelts and kicked open a secret door into the Tresendar crypts, clearing the skeletons from the crypts as well—where they unsuccessfully tried to pass themselves off as Redbrands, and then tried to disarm and knock unconscious all the ruffians in the room (with the bard accidentally killing one with a vicious mockery).